Building a scalable 3D asset marketplace by transforming fragmented manual workflows into an automated digital ecosystem.
Lead UI/UX Designer
PT Devata Studio
6 Months (Design Thinking)
Atomic Design & Testing
Through my thesis research at PT Devata Studio Kreatif, I identified a fragmented workflow where 3D asset transactions relied heavily on manual processes via WhatsApp and Google Drive.
This resulted in inefficiencies, lack of scalability, and high operational dependency on admin intervention. Additionally, users were unable to preview assets in real-time, increasing uncertainty and risk in purchase decisions.
Core Challenges
The research revealed that trust and transparency are the key drivers in digital asset transactions. Users need clear visibility of asset quality, including technical specifications such as polycount, file format, and structure before making a purchase decision.
“I need to see the mesh structure of 3D assets before committing to a purchase.”
“Automated royalty systems for external creators to foster a sustainable ecosystem.”
To ensure scalability and long-term product growth, I developed a structured design system using Atomic Design principles. This approach allowed faster iteration, consistent UI patterns, and smoother collaboration between design and development.
I translated business requirements into user-centered interfaces, focusing on simplifying complex technical information into intuitive and accessible user flows.
I led the product from initial ideation to MVP launch, defining the product roadmap, designing the user experience, and aligning business goals with user needs.
85%
Usability Score
Achieved a high usability score through System Usability Scale (SUS) testing, indicating strong user satisfaction and interface clarity.
-75%
Admin Workload
Reduced operational dependency by automating asset delivery and transaction processes, significantly improving efficiency.
0%
Missed Leads
Centralized system ensured all transactions and user activities were properly tracked without data loss.
This project taught me that designing a product is not only about creating interfaces, but about building systems that can scale with business growth.
The main challenge was translating complex technical information into a simple and intuitive experience without losing its depth and accuracy.
Boosting learning retention through intuitive gamification strategies.
Browse through my complete collection of product designs and visual experiments in the archive.
Go to Archive